Kemi (CG)The Monkey of Mischief
The god of Games and Festivals. His followers promote healthy competition and fun as priorities. Festivities and tournaments often house a statue of Kemi (a lanky ape-like body with four mask-like faces forming a head). Churches of Kemi are often amphitheaters and stadiums.
Those who are followers of Kemi are part of the Velona's church, and often assist in preparing big wedding festivals. Athletes and Gamblers are known to take part in this variant of Velona's religion. Vanarra pay special homage to Kemi by holding an annual tournament for all the greatest and bravest athletes to come and perform.
Relations:
-Kemi as god of the festivals often helps oversee some of the larger festivities of the other gods religion, and thus has a relatively good working relationship with most of them
-Sees the other CG gods as big sisters to look up to and respect, and thus will normally obey them if the request isn’t too boring
-Scared of Oros and Messara
-Thinks Andreios and Hadurin are far too serious
Scriptures: From Gumption to Glory
An instructional book telling people to live their lives to the fullest, drink fine wine, eat delicious food, dance under the moonlight. -"Aiming for Success is not to risk failure. Failure is not taking the risk at all" (9:22)
Included is the process for making various forms of alcohol, and ritual chants/songs (best sung loudly and in a group) Most everyone knows at least 1 Kemi chant, as they are often used or adapted as cheers by crowds at tournaments.
Heralds:
The Heart of Revelry is a name given to a fey spirit who serves as Kemi's chief herald. Appearing often at large parties or vibrant festivals and often depicted as a portly and rosy cheeked man. He challenges folk to drinking contests or games of skill and chance.
Cuse/Blessings:
Kemi has many signs, most of which have a ritual to them
-Finding a four leaf clover (should be kept in your left pocket until the next sunset)
-Finding change on the street, which should gambled the day it's found, (win or lose you'll attract Kemi's blessing)
-A drink offered to you by a stranger (you should accept the drink and return the favor if possible)
A sure sign of Kemi's displeasure
-Your drink will taste stale
-Food will burn when cooked
Major God

Obedience
Cover a table (or suitable flat surface) with a Gold colored velvet cloth and spread a feast atop it. If you are in the wilderness or another area where fine food is not readily available, load the table with the best quality food you can find in whatever amount you have. Invite all in the area to share in the feast, beginning with a toast to Kemi. Eat to the point of painful fullness, or until the food is completely devoured. Sip wine or ale between dishes and chant a prayer to Kemi, inviting others in your company to join in the chant. Gain a +4 sacred bonus to perform checks, and saves against Fear effects.
Evangelist
1: Jungle Party
Moment of Greatness 3/day
Tears to Wine 2/day
Mad Monkey's 1/day
2: Gambler’s Prayer: Once per day as a standard action, you can offer up a quick prayer to Kemi that also serves as a wager with the demigod. Using this ability is similar to activating a rod of wonder; choose a single target within 60 feet and then roll on the rod of wonder’s Wondrous Effect table to learn the result of this ability. If you roll a result of a 100 resolve the effect and roll again, if you Roll a 1 treat the effect with yourself as the target.
3 :Intoxicating Strike: Once per day, you can declare one of your attacks an intoxicating strike. You must declare your use of this ability before you attempt the attack roll. If your attack hits and you deal damage, your target immediately becomes intoxicated for 1 round for every Hit Die you possess. An intoxicated creature takes a –4 penalty to AC, on attack rolls, and on skill checks, and its movement is reduced by 10 feet.
Exalted
1: Champion's Luck
Timely Inspiration 3/day
Heroic Fortune 2/day
Dazzling Blade, Mass 1/day
2. Olympians Call: Once per day as a standard action, you can summon a pair of bralani azatas to aid you. You gain telepathy with the bralanis to a range of 100 feet. The bralanis follow your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to their home in Elysium. The bralanis don’t follow commands that would cause them to commit evil acts or restrict freedom solely for the sake of law. Such commands not only earn refusal and scorn from the bralanis, but could cause the bralanis to attack you if the command is particularly egregious.
3: Champions Feast: Your devotion to hosting the grandest events lets you call for Kemi's divine bounty to feed your friends with a banquet of cooked game and simple beverages. Once per day, you can use hero's feast as a spell-like ability. Creatures that eat from this feast, a process that takes 1 hour, gain a +2 sacred bonus on attack rolls and Will saving throws instead of the usual +1 morale bonus. Whenever you cast this spell, choose one teamwork feat; you may select a new feat every time you cast this spell, but once it’s cast, your selection can’t be changed. Anyone who eats from the communal table gains the benefits of the chosen teamwork feat. The benefits of the heroes’ feast, including the bonus teamwork feat, last for 12 hours. A character doesn’t need to meet the prerequisites for a teamwork feat granted through this ability.
Sentinel
1. Fortuitous Duelist
Divine Favor 3/day
Bear's Endurance 2/day
Keen Edge 1/day
2. Reveal Frauds: You respect the honor of the game, and do not allow cheats to steal the glory of champions, as such you have gained an insight bestowed by your devotion to your ideals, that has taught you to spot a fraud based on a hunch. You can use discern lies, as per the spell, for a number of rounds per day equal to your Hit Dice. These rounds need not be consecutive. Activating this ability is an immediate action.
3. Critical Luck: Keep a record of every time you roll a natural 1 on an attack roll, to a maximum number equal to your Charisma bonus. Anytime you roll a critical threat on an attack roll, you can trade in one of your tallied natural 1s to automatically confirm the critical hit. This tally resets to 0 every day, and any tallied natural 1s from the day before are lost.