Zachkaz (NE)The Skeleton King
Zachkaz the Unhallowed. God of Undeath. It is said he is made up of bones from every creature that ever existed. He seeks to take all into his fold. He is the only being for which Oros feels animosity. As such he keeps himself hidden, seeking to corrupt lives to his army, before they can join Oros. Ever increasing is power for a future confrontation.
Zachkaz is affiliated with the Balmothian religion. Applying his core rules of leadership to their necromantic armies. Zachkaz's followers are to create and control as many undead as possible.
Relations:
-Zachkaz is the only god to have angered Oros, for he seeks to defy death and teach mortals to do the same. As such he mainly avoids the majority of Gods so as to remain hidden from Oros.
-Balmoth seeing a willing Ally and potentially powerful Servant had Messara place a veil on Zachkaz. He therefore serves Balmoth, and is close with Messara, and may assist in their plans.
-The only God he genuinely likes is Livanna
Scripture: Beyond the Tomb
A book, often bound in flesh, outlining cannabalistic recipies, ways of preserving bodies to best bring them back to life. Descriptions of various undead, and methods of desecrating gravesites to remove the protections they provide.
The Necronomicon A spellbook of dark and twisted rituals to create servants of death. It infuses the wielder with a dark and potent energy. It also outlines the steps necessary to become a Litch
Heralds:
Kharthrix the Damned acts as a herald of Zachaz. It is uncertain how old Karthrix is, he claims to be older then the fall of Zol.
He was the first to read from the Necronomicon. His body has worn and aged with the eons of time, he can barley move, but still he holds onto some small bit of life. He is tied to the Necronomicon in a way, advising those who read from it's scripts. And guiding them to unhallowed powers
Curs/Bessings:
Followers of Zachkaz take great stock in the casting and reading of bones. They claim it is through the reading of bones, that his will is made clear.
Additional Notes:
Due to his animosity with Oros, Zachaz has no afterlife location for his followers. Those unsuccessful in obtaining immortality in life are forced to suffer in the torturous pits of Sithrack’s afterlife.
Major God
Obedience
Draw a pentagram on the floor using blood. Place a living creature inside the pentagram. The creature must be able to fit so that no part of it hangs outside the central pentagon, the creature must be at least of diminutive size. Whisper your prayers and devotions into the ear of the creature (the creature need not be conscious, or understand your language). Then use a ceremonial silver dagger to pierce the creature's heart (for larger creatures, multiple stabs may be necessary). Once the blood has completely drained from the creature body, you may clear up the site of your obedience, the creature slain may be used for any raise/animate dead spells if you desire, but should not be buried. Gain 1d8+1/2 Lvl temporary Health. This health lasts for 1 day.
Evangelist
1: Grave Robber
Repair Undead 3/day
Desecrate 2/day
Speak With Dead 1/day
2: Death Knowledge: Your knowledge of the workings of death increases. Your familiar can teach you one new spell from either the Death or Magic (Rites) domain spell list. The spell must be of a level you can cast, and once you choose the spell, your selection can’t be changed. If you cast spells from a spellbook, you learn a new spell in the same manner, though it appears magically in your spellbook. If you cast spells spontaneously, you can choose one spell to add to your list of spells known, but you gain no additional spell slots.
3: Lore of the Dead: Your hunger for forbidden knowledge allows you to tap into the collective spellcraft of all your fellow keepers, a repository of necrotic arcane knowledge stretching back to the dawn of time. Once per day as a standard action, you can cast any Necromancy spell of 6th level or lower, using your HD as your caster level.
Exalted
1: Haunting
Cause Fear 3/day
Death Knell 2/day
Animate Dead 1/day
2: Undead Minion: Worship of Zachkaz has revealed to you secret methods by which you can coax unlife from rotten flesh and old bones. You can cast create undead as a spell-like ability twice per day. The undead created obey you without question. You can have only one such minion active at a time; if you use this ability to create a new undead minion, the previous undead is destroyed.
3: Eternal Undeath: You gain the Undead subtype, and all the undead traits that come with it. Resurrection and True resurrection bring you back to life, but only until you've completed your obedience 24 hours later.
Sentinel
1: Vampirism
Detect Undead 3/day
Blood Armor 2/day
Vampiric Touch 1/day
2: Ghoulish Hungers: You hunger for the flesh of the dead... and the living. You gain a bite attack that deals damage appropriate for your size (1d6 if you’re Medium). Any creature damaged by your bite attack must succeed at a Fortitude save or become infected with ghoul fever. The save DC of this ghoul fever is equal to 10 + half your Hit Dice + your Constitution modifier (or your Charisma modifier, if you have no Constitution score).
3: Coffin Feast: Once per day, you can touch the corpse of a humanoid creature, affecting it as though it were the food and drink created by the spell heroes’ feast. The appearance of the corpse doesn’t change, but it miraculously provides enough sustenance to feed a number of creatures equal to your Hit Dice. Creatures that eat from this communal table, a process that takes 1 hour, gain a +2 profane bonus on attack rolls and Will saving throws instead of the usual +1 morale bonus. It also provides those who eat from the corpse with the benefits of the spell regenerate.
