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Solarius (NG)

The Shining Sun

When Solarius entered the council of the gods she brought with her the Sun.

Brighter than any other star to come Solarius pushed back the unending darkness, and made way for new forms of life to thrive.

Solarius is the Goddess of Hope and Light. Her Worshipers dedicate their life to helping the sick and poor. As such her church's doors are left open at night welcoming those who seek refuge from the cold night. Followers of this religion often donate food to the church so that they might feed those who seek refuge.

Relations:

-Though they do often disagree, Solarius and Feyja have a strong working respect for one another born of their duty to growing life on Pherum.

-With a belief that hope of redemption is always possible, Solarius makes no enemy willingly. However, there are some like Sithrak who seem a long-shot.

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Scripture: The Light Codex

A collection of Fables (known as Light Stories), designed to teach the reader to be good and kind (Like an adult version of children stories).

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Heralds:

-Solarius' herald is a mighty Star Archon named Azrael the Dawnbreaker. She appears wreathed in brilliant white flame, and it is said her eyes read a person's soul.

-Solarius shows favor to those who love her light. As such, she may use reptiles or plants as messengers.

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Curse/Blessing:

Solarius' signs are based strongly around her light and warmth. The sun will shine upon the faithful in their hour of need, while those who have angered her may find her glower burning their flesh.

Solarius 2.jpg

Demigod  

Andreios

Obedience

At night or on a particularly dark and cloudy day, light a large fire such that it can be seen from some distance away. Spend the next hour Inviting any who are near to join you by Solarius's flame. Offer any who choose to join you Solarius's blessing, any healing you manage, and any food you can spare. If no one joins you by the light, stare into the fire and spend the hour in prayer. The range of any light source you hold or conjure increases by 10 feet.

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Evangelist

1: Dawn Heart

Remove Sickness 3/day

Fury of the Sun 2/day

Charitable Impulse 1/day

 

2: Fiery Spirit: You have spent so much time in the sun, revelling in Solarius's power and meditating on her glory, that its fiery rays have soaked into your very soul. You become resistant to fire and similar effects. Gain Fire resistance equal to 5 + your Hit Dice

 

3: Angelic Ally: Once per day as a standard action, you can summon a movanic deva to aid you. You gain telepathy with the movanic deva to a range of 100 feet. The deva follows your commands perfectly for 1 minute for every Hit Die you possess before vanishing back to its home. The deva doesn’t follow commands that would cause it to violate its alignment by committing evil acts, and it could even attack you if the command is particularly egregious.

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Exalted

1: Lightbringer

Faerie Fire 3/day

Burst of Radiance 2/day 

Daylight 1/day

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2: Healing Sunburst: You can transmute the sun’s burning rays into brilliant, healing fire. You can add your exalted levels to any cleric levels you have to calculate the power of your channel energy ability. In addition, 1/day you can channel energy as a cleric of equivalent level with an especially powerful burst of healing that manifests as a bright burst of sunlight around you. Anyone healed by your channelled energy sunburst who is currently suffering from poison or a non magical disease can immediately attempt a new saving throw with a +2 sacred bonus to end the poison or disease effect. Those with a Channel energy class feature, can expend 3 uses of channel energy for additional uses of this ability.

 

3: Sol-Fire Blast: You can use a delayed blast fireball once per day as a spell-like ability to throw a sphere of soul Fire. The Fire has a distinct look of White and Gold Flames, With a light so bright and powerful it lingers. Any Darkness effects in the area are dispersed until the end of the following round. The damage from this effect is half Fire and Half Holy.

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Sentinel

1: Sunlight's Embrace

Sun Metal 3/day

Aid 2/day

Searing Light 1/day

 

2: Channel Efficiency: You are a talented healer, and have honed your ability so that you can preserve your resources while you provide aid to the wounded. You can channel positive energy by consuming a single use of your lay on hands ability instead of two uses. If you don’t have the lay on hands class feature (or if you have lay on hands but can’t use it to channel positive energy), you instead gain a +4 sacred bonus on Heal checks & the bonus you provide when aiding someone with the Heal skill is increased by +2.

 

3: Sunburst Strike: Once per day, you can channel the effects of sunburst through your weapon. You must declare your use of this ability before you roll your attack. On a hit, the target is affected as if you had cast sunburst, as well as taking normal weapon damage. The sunburst effect you generate affects only the target you have struck, not an area of effect as it would normally. If you miss with your attack, the sunburst ability is wasted.

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